![]() ![]() As I gained a wider range of decor, I felt a greater ownership over my hospitals. As I progressed, I unlocked new medical equipment and currency used to purchase new decorations and novelty items. I had more fun building new treatment wings and decking the halls with surreal paintings. At one point, as I looked over my staff sheet, I discovered that one doctor was killing more patients than they were helping, so I quickly axed them and hired a more skilled surgeon. Two Point’s automated systems keep your hospital running, but if you want to max out your facility’s efficiency and earn a three-star rating, you need to scrutinize these stats. This level of detail feels like boring paperwork, but like most hospital records, they are a necessary evil. You can micromanage your employees’ break times and pore over profit/loss spreadsheets. Two Point Hospital’s management layers are deep. At one point, I was tasked with curing 10 patients of lycanthropy, but patients with that disease weren’t checking into my hospital, so I ran a marketing campaign to attract new patients and researched a better treatment to improve my hospital’s reputation. These goals get more interesting after you unlock marketing, training, and research facilities. Early on, these simple tasks ask players to cure a certain number of patients or build a specific facility. The easiest way to turn a death pit into a three-star hospital is by completing missions. Your ultimate goal is to travel to every hospital in the county and improve their overall ratings. The game does a great job notifying you about problems that deserve your attention, like when I needed to hire more janitors because my hospital was a garbage pit, or when my nurses felt underpaid and became disgruntled. Two Point Hospital features a variety of interlocking systems, but I never felt overwhelmed. You manage every aspect of a hospital, including hiring (and firing) doctors, constructing new treatment wards, and ensuring that your patients remain at a comfortable temperature. The opening hours do a nice job easing in new players. Playing Theme Hospital isn’t a prerequisite for Two Point Hospital. Over 20 years ago, its core team created the beloved management sim Theme Hospital, and now its creators are back for more hospital hijinx with a long-awaited spiritual successor that matches the goofy tone and deep management layers of the original. Two Point Studios is composed of ex-Lionhead and Bullfrog developers who previously worked on franchises like Fable, Theme Park, and Populous. Like real hospital work, managing this network of treatment centers is satisfying – but Two Point Hospital can’t do away with the tedium of routine. Two Point Hospital dramatically diminishes those stakes, because in this topsy-turvy world, patients contract diseases like Premature Mummification and seek treatment in cartoonishly large injection machines. Medical careers are highly rewarding, but they can also be stressful, tedious, and full of high-stakes choices. ![]()
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